Husk Development Blog
Since we have no actual development builds I’ve decided to open up to any developers who would like to help get Husk off the ground.
What exactly we’re looking for at the moment.
CODERS - C# and Unity experience
The first proposed engine we had in mind was Unity because of it’s availability to independent groups. Since C# is a pretty powerful language for Unity that’s what we decided to go with.
Husk has so far been a $0 budget game, nothing has been spent so far to make itit’s been developed on and off using our own time. with a team of 3 people but I seem to be the only one who’s made any progress. that’s why I’m opening up team positions
If you feel like helping develop this game then please leave us a message.

Since we have no actual development builds I’ve decided to open up to any developers who would like to help get Husk off the ground.

What exactly we’re looking for at the moment.

CODERS - C# and Unity experience

The first proposed engine we had in mind was Unity because of it’s availability to independent groups. Since C# is a pretty powerful language for Unity that’s what we decided to go with.

Husk has so far been a $0 budget game, nothing has been spent so far to make it
it’s been developed on and off using our own time. with a team of 3 people but I seem to be the only one who’s made any progress. that’s why I’m opening up team positions

If you feel like helping develop this game then please leave us a message.

I may be looking for more coders

As much as I hate to say it. But I may have to “replace” my current coders with someone who at least stays on task. So if you know how to code C# with unity and are interested in helping develop Husk then let me know.

Promotional art

Promotional art

Concept art

Concept art

I hope to start some more development soon

It’s about time we made some new content so sit tight we’re not dead yet.

pretty spikey looking

pretty spikey looking

Stalker is done

Stalker is done

Just me messing about on the piano trying to get a clear idea of what the music could sound like.

Husk animation Cycles

might still be processing

more concept art

more concept art

Player walk cycle

It’s a little choppy, but it’s nearly impossible for me to get gifs to loop seamlessly

Original husk concept from 2011

Original husk concept from 2011