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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>Here we will post the further developments for the Multiplayer game Husk</description><title>Husk Development Blog</title><generator>Tumblr (3.0; @huskdev)</generator><link>http://huskdev.tumblr.com/</link><item><title>Is this game still being worked on?</title><description>&lt;p&gt;Maybe&lt;/p&gt;</description><link>http://huskdev.tumblr.com/post/50866494722</link><guid>http://huskdev.tumblr.com/post/50866494722</guid><pubDate>Sun, 19 May 2013 20:31:05 -0400</pubDate></item><item><title>Working on tree painting styles</title><description>&lt;img src="http://25.media.tumblr.com/10799b61428f974480bd3eb751a4bc34/tumblr_mezu1tSFe91rr2lt2o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Working on tree painting styles&lt;/p&gt;</description><link>http://huskdev.tumblr.com/post/37866333162</link><guid>http://huskdev.tumblr.com/post/37866333162</guid><pubDate>Thu, 13 Dec 2012 18:46:40 -0500</pubDate><category>husk</category><category>concept art</category></item><item><title>New character design sketches
A lot of the original plan is...</title><description>&lt;img src="http://24.media.tumblr.com/cc63cc433f7410419451e40f8cb79583/tumblr_mep4juPREV1rr2lt2o1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;New character design sketches&lt;/p&gt;
&lt;p&gt;A lot of the original plan is being changed and discussed at the moment, I’m still trying to get used to some of these new ideas.&lt;/p&gt;</description><link>http://huskdev.tumblr.com/post/37455463291</link><guid>http://huskdev.tumblr.com/post/37455463291</guid><pubDate>Fri, 07 Dec 2012 23:59:53 -0500</pubDate><category>Husk</category><category>concept art</category></item><item><title>We’re under new management
Let’s see how far we get...</title><description>&lt;img src="http://25.media.tumblr.com/2cc77f8bc5644d425fd4cecb2968cbc1/tumblr_menalrK8Vd1rr2lt2o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;We’re under new management&lt;/p&gt;
&lt;p&gt;Let’s see how far we get from here&lt;/p&gt;</description><link>http://huskdev.tumblr.com/post/37386995594</link><guid>http://huskdev.tumblr.com/post/37386995594</guid><pubDate>Fri, 07 Dec 2012 00:15:26 -0500</pubDate><category>husk</category></item><item><title>Husk is being put on Hiatus</title><description>&lt;p&gt;Development team has been disbanded&lt;/p&gt;
&lt;p&gt;I&amp;#8217;m going to pursue putting together a more local team to improve development&lt;/p&gt;
&lt;p&gt;the project will most likely start from scratch again&lt;/p&gt;
&lt;p&gt;this decision is probably for the best.&lt;/p&gt;</description><link>http://huskdev.tumblr.com/post/32581262603</link><guid>http://huskdev.tumblr.com/post/32581262603</guid><pubDate>Sun, 30 Sep 2012 03:35:00 -0400</pubDate></item><item><title>Some great concept art by our new concept...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m85uvidZZm1rr2lt2o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Some great concept art by our new concept artist&lt;/p&gt;
&lt;p&gt;&lt;a href="http://infernomonster.deviantart.com/"&gt;&lt;a href="http://infernomonster.deviantart.com/"&gt;http://infernomonster.deviantart.com/&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://huskdev.tumblr.com/post/28605905663</link><guid>http://huskdev.tumblr.com/post/28605905663</guid><pubDate>Thu, 02 Aug 2012 23:54:54 -0400</pubDate><category>husk</category><category>concept art</category></item><item><title>There are a few animation bugs I’ll need to work out, as...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m8376vvrOB1rr2lt2o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;There are a few animation bugs I’ll need to work out, as well as quite a bit of optimization to work out.&lt;/p&gt;</description><link>http://huskdev.tumblr.com/post/28492742811</link><guid>http://huskdev.tumblr.com/post/28492742811</guid><pubDate>Wed, 01 Aug 2012 13:28:00 -0400</pubDate><category>husk</category></item><item><title>Have a small screen shot</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m7w150iCWi1rr2lt2o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Have a small screen shot&lt;/p&gt;</description><link>http://huskdev.tumblr.com/post/28216024359</link><guid>http://huskdev.tumblr.com/post/28216024359</guid><pubDate>Sat, 28 Jul 2012 16:34:00 -0400</pubDate><category>husk</category></item><item><title>Husk Achievement Ideas (references woooooooo)</title><description>Get out of here: As a Stalker run out of a room within a second of it's lights being turned on.&lt;br /&gt;&#13;
Shot in the dark: Kill a Stalker just by turning on the lights.&lt;br /&gt;&#13;
The rest, is silence: Kill every single Husk in less than 5 Minutes.&lt;br /&gt;&#13;
Shadow of Chernobyl: Kill the Stalker in less than 5 Minutes.&lt;br /&gt;&#13;
The repair man: Restore power via a fuse box 10 times.&lt;br /&gt;&#13;
Survival of the unfittest: Be the last Husk remaining in a round.&lt;br /&gt;&#13;
Dog had it's day: Kill the stalker as the last remaining Husk.&lt;br /&gt;&#13;
May the cat eat him alive: Win 10 rounds as the Husks.&lt;br /&gt;&#13;
And may the cat be eaten by the Devil: Win 10 rounds as the Stalker.</description><link>http://huskdev.tumblr.com/post/27345626231</link><guid>http://huskdev.tumblr.com/post/27345626231</guid><pubDate>Mon, 16 Jul 2012 14:46:00 -0400</pubDate><category>Husk</category></item><item><title>Here are some screenshots of the current development build</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m6lf1n3ZTf1rr2lt2o1_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_m6lf1n3ZTf1rr2lt2o2_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;Here are some screenshots of the current development build&lt;/p&gt;</description><link>http://huskdev.tumblr.com/post/26425601376</link><guid>http://huskdev.tumblr.com/post/26425601376</guid><pubDate>Tue, 03 Jul 2012 12:27:00 -0400</pubDate><category>husk</category></item><item><title>I would pay good money to see this be finished...</title><description>&lt;p&gt;well I don’t feel the need to jump to kickstarter just yet or anything like that&lt;/p&gt;
&lt;p&gt;Besides, I’m Canadian, as far as I know we aren’t completely compatible with that just yet. but so far this game has been developed on no budget so we’ll see how long we can keep it that way.&lt;/p&gt;</description><link>http://huskdev.tumblr.com/post/25715222358</link><guid>http://huskdev.tumblr.com/post/25715222358</guid><pubDate>Sat, 23 Jun 2012 10:12:00 -0400</pubDate></item><item><title>Here’s a detailed over view of our main map.</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m61y64sV7n1rr2lt2o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Here’s a detailed over view of our main map.&lt;/p&gt;</description><link>http://huskdev.tumblr.com/post/25695662547</link><guid>http://huskdev.tumblr.com/post/25695662547</guid><pubDate>Sat, 23 Jun 2012 00:08:00 -0400</pubDate><category>husk</category><category>concept art</category></item><item><title>I would like to welcome Jason Lau our new coder</title><description>&lt;p&gt;I&amp;#8217;d have him introduce himself but he&amp;#8217;s a bit busy working on the movement system.&lt;/p&gt;
&lt;p&gt;We hope to have plenty of new content this summer :)&lt;/p&gt;</description><link>http://huskdev.tumblr.com/post/25695575793</link><guid>http://huskdev.tumblr.com/post/25695575793</guid><pubDate>Sat, 23 Jun 2012 00:07:00 -0400</pubDate></item><item><title>I decided to explain the room lighting mechanic with a visual...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m5f93o8QbF1rr2lt2o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;I decided to explain the room lighting mechanic with a visual aid&lt;/p&gt;</description><link>http://huskdev.tumblr.com/post/24840860792</link><guid>http://huskdev.tumblr.com/post/24840860792</guid><pubDate>Sun, 10 Jun 2012 17:59:00 -0400</pubDate><category>husk</category><category>concept art</category></item><item><title>Concept art</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m5f7ow4ZIi1rr2lt2o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Concept art&lt;/p&gt;</description><link>http://huskdev.tumblr.com/post/24838893415</link><guid>http://huskdev.tumblr.com/post/24838893415</guid><pubDate>Sun, 10 Jun 2012 17:29:00 -0400</pubDate><category>husk</category><category>concept art</category></item><item><title>Since we have no actual development builds I’ve decided to...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m5f462jaz11rr2lt2o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Since we have no actual development builds I’ve decided to open up to any developers who would like to help get Husk off the ground.&lt;/p&gt;
&lt;p&gt;What exactly we’re looking for at the moment.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;CODERS - &lt;/strong&gt;C# and Unity experience&lt;/p&gt;
&lt;p&gt;The first proposed engine we had in mind was Unity because of it’s availability to independent groups. Since C# is a pretty powerful language for Unity that’s what we decided to go with.&lt;/p&gt;
&lt;p&gt;Husk has so far been a $0 budget game, nothing has been spent so far to make it&lt;br/&gt;it’s been developed on and off using our own time. with a team of 3 people but I seem to be the only one who’s made any progress. that’s why I’m opening up team positions&lt;/p&gt;
&lt;p&gt;If you feel like helping develop this game then please leave us a message.&lt;/p&gt;</description><link>http://huskdev.tumblr.com/post/24833861435</link><guid>http://huskdev.tumblr.com/post/24833861435</guid><pubDate>Sun, 10 Jun 2012 16:13:00 -0400</pubDate><category>husk</category></item><item><title>I may be looking for more coders</title><description>&lt;p&gt;As much as I hate to say it. But I may have to &amp;#8220;replace&amp;#8221; my current coders with someone who at least stays on task. So if you know how to code C# with unity and are interested in helping develop Husk then let me know.&lt;/p&gt;</description><link>http://huskdev.tumblr.com/post/24112576786</link><guid>http://huskdev.tumblr.com/post/24112576786</guid><pubDate>Thu, 31 May 2012 00:31:36 -0400</pubDate></item><item><title>Promotional art</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m4t4ltQDGO1rr2lt2o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Promotional art&lt;/p&gt;</description><link>http://huskdev.tumblr.com/post/24025180062</link><guid>http://huskdev.tumblr.com/post/24025180062</guid><pubDate>Tue, 29 May 2012 19:15:29 -0400</pubDate></item><item><title>Concept art</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m4t4ld6UlI1rr2lt2o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Concept art&lt;/p&gt;</description><link>http://huskdev.tumblr.com/post/24025161873</link><guid>http://huskdev.tumblr.com/post/24025161873</guid><pubDate>Tue, 29 May 2012 19:15:00 -0400</pubDate><category>husk</category><category>concept art</category></item><item><title>I hope to start some more development soon</title><description>&lt;p&gt;It&amp;#8217;s about time we made some new content so sit tight we&amp;#8217;re not dead yet.&lt;/p&gt;</description><link>http://huskdev.tumblr.com/post/23961347237</link><guid>http://huskdev.tumblr.com/post/23961347237</guid><pubDate>Mon, 28 May 2012 19:39:28 -0400</pubDate></item></channel></rss>
